- Fields of Experience
Every project begins with its own question:
What kind of experience should be possible here? What should a place, a topic, or a story evoke in its audience? And what form is right for that?
Where our work becomes effective
Each context comes with its own requirements—and opens up its own possibilities.
Museums follow different logics than historical landscapes.
Educational formats require different dramaturgies than fictional narratives.
Public space speaks differently than a stage.
We develop formats that engage with what is already there and extend it narratively: places, content, audiences, and the kind of attention a situation calls for. This is how technology becomes a precise tool for different modes of experience.
MUSEUMS & EXHIBITIONS
Museums and exhibitions today face a dual challenge:
they must communicate content with precision while also creating experiences that truly reach people.
This is where we come in.
We design narrative, sonic, and interactive formats that translate collections, themes, and spaces into new forms of experience. This is not about adding a digital layer alongside an exhibition, but about creating formats that are conceptually, spatially, and aesthetically integrated with it.
Our work can accompany, deepen, extend, or, in some cases, open up an independent layer.
Depending on the context, this can result in linear or open dramaturgies, quieter or more playful approaches, individual or collective experiences.
Possible formats
- site-sensitive audio experiences
- interactive mediation formats
- spatial dramaturgies for collections and thematic spaces
- hybrid formats between exhibition, listening, and movement
- synchronized video audio via personal headphones
- multilingual and accessible applications
CULTURAL HERITAGE & PUBLIC SPACE
Historical sites, cities, landscapes, and spaces of memory often contain more than what is immediately visible.
History is not only found in facts, but in layers, transitions, conflicts, traces, and atmospheres.
Our site-specific narrative formats make these layers tangible—not by simply overlaying information, but by connecting perception, movement, and storytelling.
Especially in public space, form is crucial. People do not engage with the same focus as they do in an exhibition. They move, pause, drift away, return.
Strong site-specific formats take this fluidity seriously. They work with situational attention rather than against it.
Possible formats
- sonic approaches to sites of memory
- landscape-based experience formats
- historical soundscapes
- narrative urban spaces in transformation
- site-based mobile formats
EDUCATION, MEDIATION & EDUTAINMENT
Complex content doesn’t need simplification—it needs the right form.
For us, mediation does not mean reducing knowledge until it becomes harmless. It means creating access that sparks curiosity, provides orientation, and allows for independent exploration.
We develop formats for education and mediation that combine narrative quality with playful or interactive elements. This can take the form of mobile experiences, site-based learning formats, interactive knowledge games, or hybrid formats between audio, space, and movement.
We ensure that learning processes are not just functional, but have a distinct experiential quality.
Good mediation creates not only understanding, but engagement.
Possible formats
- playful learning formats
- narrative knowledge experiences
- interactive educational formats
- mobile edutainment applications
- formats for different age groups
INSTALLATIONS & EXPERIMENTAL FORMATS
Part of our work emerges where the format itself is not yet defined.
In artistic, research-driven, or prototypical projects, we explore new connections between storytelling, space, sound, and technology.
These projects are not a side field—they are central to our practice, because they generate new questions:
How can space be rethought through sound?
What role can interaction play without becoming superficial?
How can technology support an aesthetic experience instead of merely illustrating it?
Experimental formats allow us to test possibilities in practice, not just in theory. They sharpen our overall work by preventing us from simply repeating conventions.
Possible formats
- immersive installations
- walkable audio works
- performative or hybrid settings
- experimental interfaces
- prototypical research formats
NON-SITE-SPECIFIC FORMATS
Not every experience needs to be tied to a specific physical location.
We also develop formats where interaction, narrative, or knowledge structures define the experience rather than a fixed place. In these cases, experiences can be accessed anywhere—wherever the user happens to be.
What matters is not the absence of a place, but the kind of experiential space that replaces it.
Possible formats
- games and narrative applications
- mobile experience formats
- digital learning environments
- interactive storytelling formats
- hybrid knowledge and play systems
Our projects are created at the point where storytelling, spatial perception, sound, and technology come together to form a coherent experience.
The starting point is not the tool, but the question of what form a piece of content needs in order to become effective.
Sonic Traces brings together four layers: Story, Space, Sound, and System.
These influence each other from the very beginning. A story changes how we perceive a place. A space reshapes dramaturgy. Sound shifts attention and proximity.
Technology alters what can be experienced at all. Our method is to align these layers so that no single component stands out, but instead a unified experience emerges—one that holds together as a whole.